Here are a list of Frequently Asked Questions that you may be interested in:
- Who is behind LOLer Apps?
- Why are we in the iPhone Application Business?
- Why did we outsource the development of our applications?
- How much money did we spend to develop each application?
- How did we find developers for your iPhone apps?
- How did you come up with the ideas for your apps?
Our names are Pat Flynn and Quoc Bui. We’re both in our mid-twenties and reside in sunny San Diego, California. Pat graduated with a B.A. in Architecture from the University of California, Berkeley. Quoc graduated with a B.S. in Electrical and Computer Engineering from the University of California, San Diego.
As I’m sure many of you have seen or heard, the iPhone application world has been rapidly growing as of recent. With the success of applications such as iFart and iShoot, we had to jump in on the opportunity to use our creative minds to bring fun and entertainment to the world’s iPhone users. Maybe we don’t belong here, but it’s an experiment that we’re willing to try. If we fail, that’s ok. At least we know we gave it a shot and we’d much rather know that than wonder what could of been.
We outsourced our applications because we simply do not know how to write our own apps, and we don’t want to take the waste time to learn. Yes, we could read and research how to do it ourselves, but why not focus on others things we already know how to do, and let the experts do what they do best. The apps would be better and come out sooner than we could ever do ourselves. For all of you iPhone developers out there who know how to create your own apps, we commend you and respect your talents. But for us, it’s just not in our gameplan to learn that part of the equation.
It varies between each application, but usually the range we’re talking about is between $2,500 to $5,000 per application. It’s definitely an investment, one that may take a month or two to see any type of return on, but like anything else, it takes risk (and some money), in order to succeed.
For each application, there’s usually a payment plan with the developer you choose to work with on your application. This is at least the case in our situation, which is quite helpful. A certain percentage, usually 50%, is given to the developer upfront, and then there are two more installments of 25% each after certain milestones, such as the first beta version, and after the final product is complete. Note that prices and payments plans will vary between developers.
All of our developers were found using Elance.com. If you don’t already know, it’s sort of like eBay for services, usually internet and website-based jobs. So, you post a job you need done, such as a website design, a flash movie, or an iPhone applciation, and then developers will bid to work on your project. Pretty sweet huh!
For our applications, we had about 6-7 difference developers bid on our projects, and we chose the one that had the fairest price, portfolio and attitude toward our goals.
It’s funny because each app has a different story behind it. We’ll go into more detail about each of them in certain blog posts, but basically they just stemmed out of funny conversations.
It’s not like we said to ourselves, “Hey, what would make a great iPhone application?”
It was more like, “Dude, that’s hilarious! That would make such a funny iPhone app.”